Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
What's new
7
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Open sidebar
Fardale
Prog2
Commits
a9bab7d1
Commit
a9bab7d1
authored
May 24, 2015
by
Fardale
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Ajout difficulté boum
parent
d373d9ba
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
1 deletion
+8
-1
boum.scala
boum.scala
+8
-1
No files found.
boum.scala
View file @
a9bab7d1
...
...
@@ -25,6 +25,12 @@ class Demineur extends Jeu[MonBouton] {
// Détermine si on a gagné.
def
victoire
()
=
{(
nb_mines
==
m_trouvees
)
||
c_restantes
==
0
}
// Niveau de difficulté de la partie
// 0 : Super Noob
// 1 : Moyem Noob
// 2 : Noob
protected
var
noobitube
=
0
// Matrice représentant le champ de mines. Ses valeurs sont comprises entre 0 et 9.
// 0-8 : Nombre de mines autour de la case vide.
// 9 : Signale l'emplacement d'une mine sur la case.
...
...
@@ -35,10 +41,11 @@ class Demineur extends Jeu[MonBouton] {
override
protected
var
boutons
=
ofDim
[
MonBouton
](
tailleX
,
tailleY
)
// Réinitialise les paramètres ci-dessus en cas de changement de difficulté.
def
reparametrage
(
x
:
Int
,
y
:
Int
,
n
:
Int
)
=
{
def
reparametrage
(
x
:
Int
,
y
:
Int
,
dif
:
Int
,
n
:
Int
)
=
{
tailleX
=
x
tailleY
=
y
nb_mines
=
n
noobitude
=
diff
c_restantes
=
tailleX
*
tailleY
-
nb_mines
boutons
=
ofDim
[
MonBouton
](
tailleX
,
tailleY
)
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment