- 06 Jan, 2016 33 commits
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Mathieu Hilaire authored
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Bogdan authored
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Toussaint Etienne authored
* 'master' of gitlab.crans.org:genie_logiciel_2015/the_dungeon_project: Lounges almost done - still need to modify ServerLoop + add Please wait panel
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Toussaint Etienne authored
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Bogdan authored
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Toussaint Etienne authored
* 'master' of gitlab.crans.org:genie_logiciel_2015/the_dungeon_project: Refresh button+Minor code modifications
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Toussaint Etienne authored
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Bogdan authored
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Toussaint Etienne authored
* 'master' of gitlab.crans.org:genie_logiciel_2015/the_dungeon_project: now it should colour in red when a character is hit Some minor modifications...
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Toussaint Etienne authored
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Gwendoline authored
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Bogdan authored
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Toussaint Etienne authored
* 'master' of gitlab.crans.org:genie_logiciel_2015/the_dungeon_project: AI.java
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Toussaint Etienne authored
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Remy Garnier authored
Conflicts: src/artificial_intelligence/AlphaStar/AI.java
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Remy Garnier authored
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Remy Garnier authored
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Remy Garnier authored
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Louis Cohen authored
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Louis Cohen authored
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Enteocline authored
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Enteocline authored
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Thomas Dupriez authored
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Enteocline authored
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Enteocline authored
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Louis Cohen authored
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Louis Cohen authored
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Louis Cohen authored
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Gwendoline authored
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Gwendoline authored
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Gwendoline authored
it should color the character in blue when it is hit, but it doesn't. maybe no one adds the action HIT in the actionvector when it is hit?
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Gwendoline authored
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Gwendoline authored
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- 05 Jan, 2016 7 commits
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Thomas Dupriez authored
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Gwendoline authored
suppression des actions à chaque boucle: par exemple, l'action WALK est supprimée de l'action vector à chaque fois qu'on affiche l'image. Elle devrait être remise par l'event "appuie sur une touche"
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Thomas Dupriez authored
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Gwendoline authored
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Gwendoline authored
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Enteocline authored
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Gwendoline authored
ai réécrit complètement la classe EntityDislayer avec l'aide de Thomas et la classe EntityProvider, en modifiant les classes Action et Animation et en ajoutant la classe de couple DirectionAndAction
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