the_dungeon_project issueshttps://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues2018-01-24T06:58:09+01:00https://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues/59Add a Boss and more Entities2018-01-24T06:58:09+01:00Lucas DelcrosAdd a Boss and more EntitiesHello,
There still is not a lot of different entities, can graphic group add more sprites and core make simple implementations ? Also I think It would be since too have a bigger monster in the stairs room as a Boss.
Hello,
There still is not a lot of different entities, can graphic group add more sprites and core make simple implementations ? Also I think It would be since too have a bigger monster in the stairs room as a Boss.
https://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues/39Remove AI_Entities from GameContent2015-12-17T12:27:38+01:00BogdanRemove AI_Entities from GameContentSince an AI_Entity is a Thread, it makes no sense to include them into the GameContent. This is because MapInit Events actually send the GameContent from "server" to "client". Why would anyone want to send threads?Since an AI_Entity is a Thread, it makes no sense to include them into the GameContent. This is because MapInit Events actually send the GameContent from "server" to "client". Why would anyone want to send threads?https://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues/29GameType might have become useless.2015-12-11T18:28:27+01:00BogdanGameType might have become useless.https://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues/28Designing the Multiplayer2016-01-08T11:28:06+01:00BogdanDesigning the MultiplayerThe choices we need to make, as early as possible are:
- Do we fix the maximum number of players per game?
- Do we allow players to join in after a game has started (this is important because implementing it is not so easy).
Please ...The choices we need to make, as early as possible are:
- Do we fix the maximum number of players per game?
- Do we allow players to join in after a game has started (this is important because implementing it is not so easy).
Please share any ideas you might have, so that we can make a decision asap.
https://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues/19Entity-Being-Bearer-Character2015-12-01T21:26:02+01:00Thomas DupriezEntity-Being-Bearer-Character* Since the gameState only contains entities, how can all the other classes of the "Entity's hierarchy" (Being-Bearer-Character) be used ?
* Entity need a Species object to be instanciated. Species contains fields like baseHP and the ...* Since the gameState only contains entities, how can all the other classes of the "Entity's hierarchy" (Being-Bearer-Character) be used ?
* Entity need a Species object to be instanciated. Species contains fields like baseHP and the like. I thought pure Entities (ie. not Being, Bearer, Character) weren't, by design, supposed to have such statistics. Am I correct ?
* I'm beginning to think that the Entity's hierarchy should be collapsed. Removing Being, Bearer and Character and putting everything in the Entity class. Of course, I don't mean that Entity should get all the fields and methods from Being-Bearer-Character (the file would become messy), but instead, in the spirit of Species, I think we should create objects containing all the fields and methods linked to a given "feature" of Entities. Example: Instead of the Bearer class, we create an "Inventory" class containing the fields and methods from Bearer, and we add an field in Entity storing an object of type "Inventory". What do you think of this ?
Arnaud GuerquinArnaud Guerquin