the_dungeon_project issueshttps://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues2018-01-24T06:58:11+01:00https://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues/52Filling empty rooms2018-01-24T06:58:11+01:00Lucas DelcrosFilling empty roomsIn a mail recently received :
"And we may also consider filling a bit all these empty rooms with some furniture (I'm thinking of Tiles, whose sprites would be furnitures and who would be unpassable)."
Any ideas game design or othe...In a mail recently received :
"And we may also consider filling a bit all these empty rooms with some furniture (I'm thinking of Tiles, whose sprites would be furnitures and who would be unpassable)."
Any ideas game design or others ? https://gitlab.crans.org/genie_logiciel_2015/the_dungeon_project/-/issues/53AI type2018-01-24T06:58:11+01:00Arnaud GuerquinAI typeYann added a way to have different parametrized IA.
To choose an AI for an entity, I see three choice :
* random choice at the entity's generation between all possibility.
* select the AI specified by the species
* select on...Yann added a way to have different parametrized IA.
To choose an AI for an entity, I see three choice :
* random choice at the entity's generation between all possibility.
* select the AI specified by the species
* select one choice between all AI specified by the species.
If the first or third choice is given, should this impact the character's statistic ?