... | ... | @@ -27,13 +27,13 @@ I think that the second option is the most interesting, as it permits any module |
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We thought about 4 different type of data which will be store differently.
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1. Persistent Data, (SAVE, LOG, Chat ?, IA(2nd way to play not the real one))
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====== Most of this can be stored in a SQL Data base. which will allow fast and easy auto-save. (file might be consider too)
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* Most of this can be stored in a SQL Data base. which will allow fast and easy auto-save. (file might be consider too)
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2. Semi-Persistent Data (Characters stats, …)
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======Here we will store those information on SQL too, but the data will stay in cache as long as nobody requested it, as a module will eventually.
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* Here we will store those information on SQL too, but the data will stay in cache as long as nobody requested it, as a module will eventually.
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3. Volatile Data (Character HP, position, speed,acceleration).
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======Most of this information which need fast access will be in cache.
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* Most of this information which need fast access will be in cache.
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4. Map
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======According to us map, is very particular and should be deal with separately, we thought about XML or AXML.
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* According to us map, is very particular and should be deal with separately, we thought about XML or AXML.
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### Discusion about solution 2:
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