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- The number of direction the characters/monster sprites can have depends on what is needed for gameplay, but could be 8 or 4.
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Technical Part :
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- Scala/Java as programming language ? (Compatibility with Android for the smartphone version; There seems to be a lot of graphical libraries for Java, like Java Swing or LWJGL)
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- We Need to create the graphical pipeline (softwares, data formats...):
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Creation of the graphical assets -> Animation -> Importation -> Effective Use in the game
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Minor Questions :
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- Continuous health bar or discrete hearts ? Needs to be defined by the gameplay.
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- Blink effect when taking damages ?
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