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4. Debate on whether to use a TCP based protocol or UDP - it depends on
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the size of the game state- if it is too big, better use TCP on just the
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modifications to the game state
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1. TCP is not necessarily slower if we find an option something like HTTP pipelining.
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5. maybe use another protocol for file transfer...
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6. providing a REST API for WEB will make our lives better!
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7. Create a big peer to peer network and only a web server.
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