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Networks · Changes

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dupriez created page: Graphics authored Oct 12, 2015 by Bogdan's avatar Bogdan
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Networks.md
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......@@ -15,6 +15,7 @@ which are going to be used in the project.
4. Debate on whether to use a TCP based protocol or UDP - it depends on
the size of the game state- if it is too big, better use TCP on just the
modifications to the game state
1. TCP is not necessarily slower if we find an option something like HTTP pipelining.
5. maybe use another protocol for file transfer...
6. providing a REST API for WEB will make our lives better!
7. Create a big peer to peer network and only a web server.
......
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