... | ... | @@ -22,9 +22,8 @@ As said, all things in the GameState are entities. An entity possesses : |
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The entity abstract class has two direct subclass :
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* TriggerEntity.
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A TriggerEntity is an entity which triggers an event when another entity moves inside its trigger zone. It possesses :
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A TriggerEntity is an entity which triggers an event when another entity moves inside its collision boxes. It possesses :
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- A triggered event
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- A trigger zone
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If the event is successfully triggered, the trigger entity can be destroyed.
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* Beings
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