Commit d57bb216 authored by Bogdan's avatar Bogdan

Lounge panels removed....they are not being used

parent 78be781a
package graphics.graphical_abstraction.panel.menu.loungePanel;
import graphics.graphical_abstraction.panel.menu.MenuPanelAbstraction;
/**
* Created by dupriez on 05/12/15.
*
* To see the other players of your game session
*/
public interface LoungePanelAbstraction extends MenuPanelAbstraction {
public void chooseCharacterButtonAction();
public void backButtonAction();
public void playButtonAction();
}
package graphics.graphical_abstraction.panel.menu.loungePanel;
import graphics.graphical_abstraction.panel.menu.MenuPanelAbstraction;
import graphics.graphical_abstraction.panel.menu.MenuPanelAbstractionController;
import graphics.graphical_utility.applicationData.lounge.Lounge;
/**
* Created by dupriez on 05/12/15.
*
* To see the other players of your game session
*/
public class LoungePanelAbstractionController extends MenuPanelAbstractionController {
private LoungePanelAbstraction lounge_panel;
public LoungePanelAbstractionController(LoungePanelAbstraction lounge_panel){
this.menuPanel = lounge_panel;
this.lounge_panel = lounge_panel;
}
public void chooseCharacterButtonPressed(){
this.lounge_panel.chooseCharacterButtonAction();
}
public void backButtonPressed(){
this.lounge_panel.backButtonAction();
}
public void playButtonPressed(){this.lounge_panel.playButtonAction();}
}
package graphics.termSkeleton.panel.menu.loungePanel;
import graphics.graphical_abstraction.panel.menu.loungePanel.LoungePanelAbstraction;
import graphics.termSkeleton.GraphicsMasterTerm;
import graphics.termSkeleton.panel.menu.MenuPanelTerminal;
/**
* Created by dupriez on 05/12/15.
*
* To see the other players of your game session
*/
public class LoungePanelTerminal extends MenuPanelTerminal implements LoungePanelAbstraction {
public LoungePanelTerminal(GraphicsMasterTerm graphicsMaster) {
super(graphicsMaster);
}
@Override
public void chooseCharacterButtonAction() {
}
@Override
public void backButtonAction() {
}
@Override
public void playButtonAction() {
}
}
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