Orientation/Direction
As we are making a remake of Binding of Isaac, Entities are able to move in one direction and to attack in another. So we need both of these directions. For convenience, I suggest to call the direction in which an entity is moving its "Direction", and the direction in which it is looking/attacking its "Orientation". Could someone in the Core update the Entity class with these 2 variables, and provide getter and setters for them ?