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- The player can find some objects in the dungeon. Weapon, potion, food... An inventory has to be done. To add on a previous point, object like weapon can be used to evolve the player in different classes and this way, allows credits to be less repetitive thanks to the item generation.
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- Allow payers to chose some map generation parameters
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- Presence of boss which give achievements to collect
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- Limited resources like food and a system of hunger can be more challenging for the player to face.
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- Are enemies spawn limited or infinite ? Can a player stay on a floor infinitely ?
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