... | ... | @@ -91,3 +91,7 @@ Note that in order to register your newborn EffectGenerator, you'll have to defi |
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### 2) How to design (and register at the AbilityFactory) new Abilities
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Go to AbilityRoster and copy-paste a block of code. Then modify.
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Note that in order to register your newborn AbilityGenerator, you'll have to define a new key in AbilityKey.
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### 3) How to add an Ability to a Character
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Note: you'll have to add the Ability to the Specy the Character is built on, rather than on the specific Character.
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Go to the file "species.txt" (where species are defined), and look for the line "#abilityList" under the Specy you want to modify, then modify the AbilityKey listed under it.
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Currently, only the first Ability can be tested in game (with the 'A' key). |