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* Contains an EffectKey and an array of int. The EffectKey defines an Effect (basic or composed), and the array of int
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* is the set of parameters required by the Effect to be instanciated.
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```
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Each EffectDescriptor
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An EffectDescriptor contains all that is needed to instanciate an Effect from the EffectFactory. The effects an ability has are defined thanks to a list of EffectDescriptor in the Ability.
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### 3) EffectGenerators
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Here is the doc on them:
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